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Updated for 3.17. Please note the search string can match map names. Will be corrected when I find an authoritative list.

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SelectedMod
#% increased Monster Attack Speed
#% increased Monster Cast Speed
#% increased Monster Damage
#% increased Monster Movement Speed
#% less effect of Curses on Monsters
#% maximum Player Resistances
#% more Magic Monsters
#% more Monster Life
#% more Rare Monsters
+#% Monster Chaos Resistance
+#% Monster Elemental Resistance
+#% Monster Physical Damage Reduction
All Monster Damage from Hits always Ignites
Area contains many Totems
Area contains two Unique Bosses
Area has increased monster variety
Area has patches of Burning Ground
Area has patches of Chilled Ground
Area has patches of Shocked Ground which increase Damage taken by #%
Area has patches of desecrated ground
Area is inhabited by # additional Rogue Exile
Area is inhabited by # additional Rogue Exiles
Area is inhabited by Abominations
Area is inhabited by Animals
Area is inhabited by Cultists of Kitava
Area is inhabited by Demons
Area is inhabited by Ghosts
Area is inhabited by Goatmen
Area is inhabited by Humanoids
Area is inhabited by Lunaris fanatics
Area is inhabited by Sea Witches and their Spawn
Area is inhabited by Skeletons
Area is inhabited by Solaris fanatics
Area is inhabited by Undead
Area is inhabited by ranged monsters
Areas have patches of Consecrated Ground
Buffs on Players expire #% faster
Cannot Leech from Monsters
Magic Monster Packs each have a Bloodline Mod
Monsters Blind on Hit
Monsters Hinder on Hit with Spells
Monsters Maim on Hit with Attacks
Monsters Poison on Hit
Monsters are Hexproof
Monsters cannot be Stunned
Monsters cannot be Taunted
Monsters cannot be affected by Elemental Ailments
Monsters deal #% extra Physical Damage as Cold
Monsters deal #% extra Physical Damage as Fire
Monsters deal #% extra Physical Damage as Lightning
Monsters fire # additional Projectiles
Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
Monsters gain a Frenzy Charge on Hit
Monsters gain a Power Charge on Hit
Monsters gain an Endurance Charge on Hit
Monsters have #% chance to Avoid Elemental Ailments
Monsters have #% chance to Blind on Hit
Monsters have #% chance to Hinder on Hit with Spells
Monsters have #% chance to Impale with Attacks
Monsters have #% chance to Maim on Hit with Attacks
Monsters have #% chance to Suppress Spell Damage
Monsters have #% chance to gain a Frenzy Charge on Hit
Monsters have #% chance to gain a Power Charge on Hit
Monsters have #% chance to gain an Endurance Charge on Hit
Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
Monsters have #% increased Accuracy Rating
Monsters have #% increased Area of Effect
Monsters have #% increased Critical Strike Chance
Monsters have a #% chance to avoid Poison, Impale, and Bleeding
Monsters have a #% chance to cause Elemental Ailments on Hit
Monsters inflict Impale with Attacks
Monsters reflect #% of Elemental Damage
Monsters reflect #% of Physical Damage
Monsters steal Power, Frenzy and Endurance charges on Hit
Monsters take #% reduced Extra Damage from Critical Strikes
Monsters' Action Speed cannot be modified to below base value
Monsters' skills Chain # additional times
Players and Monsters fire # additional Projectiles
Players are Cursed with Elemental Weakness
Players are Cursed with Enfeeble
Players are Cursed with Temporal Chains
Players are Cursed with Vulnerability
Players cannot Regenerate Life, Mana or Energy Shield
Players cannot inflict Exposure
Players gain #% reduced Flask Charges
Players have #% less Accuracy Rating
Players have #% less Area of Effect
Players have #% less Armour
Players have #% less Cooldown Recovery Rate
Players have #% less Recovery Rate of Life and Energy Shield
Players have #% reduced Chance to Block
Players have #% reduced effect of Non-Curse Auras from Skills
Players have #% to amount of Suppressed Spell Damage Prevented
Rare Monsters each have a Nemesis Mod
Slaying Enemies close together attracts monsters from Beyond
Slaying Enemies close together has a #% chance to attract monsters from Beyond
Unique Boss deals #% increased Damage
Unique Boss has #% increased Area of Effect
Unique Boss has #% increased Attack and Cast Speed
Unique Boss has #% increased Life
Unique Bosses are Possessed

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