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Updated for 3.17. Please note the search string can match map names. Will be corrected when I find an authoritative list.
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Selected | Mod |
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#% increased Monster Attack Speed | |
#% increased Monster Cast Speed | |
#% increased Monster Damage | |
#% increased Monster Movement Speed | |
#% less effect of Curses on Monsters | |
#% maximum Player Resistances | |
#% more Magic Monsters | |
#% more Monster Life | |
#% more Rare Monsters | |
+#% Monster Chaos Resistance | |
+#% Monster Elemental Resistance | |
+#% Monster Physical Damage Reduction | |
All Monster Damage from Hits always Ignites | |
Area contains many Totems | |
Area contains two Unique Bosses | |
Area has increased monster variety | |
Area has patches of Burning Ground | |
Area has patches of Chilled Ground | |
Area has patches of Shocked Ground which increase Damage taken by #% | |
Area has patches of desecrated ground | |
Area is inhabited by # additional Rogue Exile | |
Area is inhabited by # additional Rogue Exiles | |
Area is inhabited by Abominations | |
Area is inhabited by Animals | |
Area is inhabited by Cultists of Kitava | |
Area is inhabited by Demons | |
Area is inhabited by Ghosts | |
Area is inhabited by Goatmen | |
Area is inhabited by Humanoids | |
Area is inhabited by Lunaris fanatics | |
Area is inhabited by Sea Witches and their Spawn | |
Area is inhabited by Skeletons | |
Area is inhabited by Solaris fanatics | |
Area is inhabited by Undead | |
Area is inhabited by ranged monsters | |
Areas have patches of Consecrated Ground | |
Buffs on Players expire #% faster | |
Cannot Leech from Monsters | |
Magic Monster Packs each have a Bloodline Mod | |
Monsters Blind on Hit | |
Monsters Hinder on Hit with Spells | |
Monsters Maim on Hit with Attacks | |
Monsters Poison on Hit | |
Monsters are Hexproof | |
Monsters cannot be Stunned | |
Monsters cannot be Taunted | |
Monsters cannot be affected by Elemental Ailments | |
Monsters deal #% extra Physical Damage as Cold | |
Monsters deal #% extra Physical Damage as Fire | |
Monsters deal #% extra Physical Damage as Lightning | |
Monsters fire # additional Projectiles | |
Monsters gain #% of Maximum Life as Extra Maximum Energy Shield | |
Monsters gain a Frenzy Charge on Hit | |
Monsters gain a Power Charge on Hit | |
Monsters gain an Endurance Charge on Hit | |
Monsters have #% chance to Avoid Elemental Ailments | |
Monsters have #% chance to Blind on Hit | |
Monsters have #% chance to Hinder on Hit with Spells | |
Monsters have #% chance to Impale with Attacks | |
Monsters have #% chance to Maim on Hit with Attacks | |
Monsters have #% chance to Suppress Spell Damage | |
Monsters have #% chance to gain a Frenzy Charge on Hit | |
Monsters have #% chance to gain a Power Charge on Hit | |
Monsters have #% chance to gain an Endurance Charge on Hit | |
Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit | |
Monsters have #% increased Accuracy Rating | |
Monsters have #% increased Area of Effect | |
Monsters have #% increased Critical Strike Chance | |
Monsters have a #% chance to avoid Poison, Impale, and Bleeding | |
Monsters have a #% chance to cause Elemental Ailments on Hit | |
Monsters inflict Impale with Attacks | |
Monsters reflect #% of Elemental Damage | |
Monsters reflect #% of Physical Damage | |
Monsters steal Power, Frenzy and Endurance charges on Hit | |
Monsters take #% reduced Extra Damage from Critical Strikes | |
Monsters' Action Speed cannot be modified to below base value | |
Monsters' skills Chain # additional times | |
Players and Monsters fire # additional Projectiles | |
Players are Cursed with Elemental Weakness | |
Players are Cursed with Enfeeble | |
Players are Cursed with Temporal Chains | |
Players are Cursed with Vulnerability | |
Players cannot Regenerate Life, Mana or Energy Shield | |
Players cannot inflict Exposure | |
Players gain #% reduced Flask Charges | |
Players have #% less Accuracy Rating | |
Players have #% less Area of Effect | |
Players have #% less Armour | |
Players have #% less Cooldown Recovery Rate | |
Players have #% less Recovery Rate of Life and Energy Shield | |
Players have #% reduced Chance to Block | |
Players have #% reduced effect of Non-Curse Auras from Skills | |
Players have #% to amount of Suppressed Spell Damage Prevented | |
Rare Monsters each have a Nemesis Mod | |
Slaying Enemies close together attracts monsters from Beyond | |
Slaying Enemies close together has a #% chance to attract monsters from Beyond | |
Unique Boss deals #% increased Damage | |
Unique Boss has #% increased Area of Effect | |
Unique Boss has #% increased Attack and Cast Speed | |
Unique Boss has #% increased Life | |
Unique Bosses are Possessed |
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